#region Disclaimer
// ----------------------------------------------------------------------------
// OpenSteerDotNet - pure .net port
// Port by Simon Oliver - http://www.handcircus.com
//
// OpenSteer -- Steering Behaviors for Autonomous Characters
//
// Copyright (c) 2002-2003, Sony Computer Entertainment America
// Original author: Craig Reynolds <craig_reynolds@playstation.sony.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
// ----------------------------------------------------------------------------
#endregion
using System;

namespace AiAsteriods.Game.Entities.OpenSteerDotNet
{
    class RandomGenerator
    {
        private Random generator;
        private static RandomGenerator instance=null;

        public RandomGenerator()
        {
            generator = new Random();
        
        }

        public static RandomGenerator Singleton
        {
            get
            {
                if (instance == null)
                {
                    instance = new RandomGenerator();
                }
                return instance;
            }

        }

        public float nextFloat()
        {
            return (float)generator.NextDouble();
        }

    }
}